/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Bloodmage_Thalnos
 SD%Complete: 100
 SDComment:
 SDCategory: Scarlet Monastery
 EndScriptData */

#include "ScriptPCH.h"

enum eEnums {
    SAY_AGGRO = -1189016,
    SAY_HEALTH = -1189017,
    SAY_KILL = -1189018,

    SPELL_FLAMESHOCK = 8053,
    SPELL_SHADOWBOLT = 1106,
    SPELL_FLAMESPIKE = 8814,
    SPELL_FIRENOVA = 16079,
};

class boss_bloodmage_thalnos: public CreatureScript {
public:
    boss_bloodmage_thalnos() :
            CreatureScript("boss_bloodmage_thalnos") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_bloodmage_thalnosAI(pCreature);
    }

    struct boss_bloodmage_thalnosAI: public ScriptedAI {
        boss_bloodmage_thalnosAI(Creature *c) :
                ScriptedAI(c) {
        }

        bool HpYell;
        uint32 FlameShock_Timer;
        uint32 ShadowBolt_Timer;
        uint32 FlameSpike_Timer;
        uint32 FireNova_Timer;

        void Reset() {
            HpYell = false;
            FlameShock_Timer = 10000;
            ShadowBolt_Timer = 2000;
            FlameSpike_Timer = 8000;
            FireNova_Timer = 40000;
        }

        void EnterCombat(Unit * /*who*/) {
            DoScriptText(SAY_AGGRO, me);
        }

        void KilledUnit(Unit* /*Victim*/) {
            DoScriptText(SAY_KILL, me);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //If we are <35% hp
            if (!HpYell && !HealthAbovePct(35)) {
                DoScriptText(SAY_HEALTH, me);
                HpYell = true;
            }

            //FlameShock_Timer
            if (FlameShock_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_FLAMESHOCK);
                FlameShock_Timer = 10000 + rand() % 5000;
            } else
                FlameShock_Timer -= diff;

            //FlameSpike_Timer
            if (FlameSpike_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_FLAMESPIKE);
                FlameSpike_Timer = 30000;
            } else
                FlameSpike_Timer -= diff;

            //FireNova_Timer
            if (FireNova_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_FIRENOVA);
                FireNova_Timer = 40000;
            } else
                FireNova_Timer -= diff;

            //ShadowBolt_Timer
            if (ShadowBolt_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_SHADOWBOLT);
                ShadowBolt_Timer = 2000;
            } else
                ShadowBolt_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_bloodmage_thalnos() {
    new boss_bloodmage_thalnos();
}
